Why do people hate ncsoft




















Telling Paragon to cease development for a time would have made sense. People would have understood layoffs…or selling the game. I would ask people to keep making their voice heard. To hold those torchlight vigils they held in Paragon in whatever game they play, come the night of the anniversary of that awful announcement.

If ever you see someone distribute an NCSoft product, that firm should be reprimanded for deciding to do so. Consider- Best Buy closed about half their stores. Their selection of computer games gets smaller all the time. As this happens, more and more pressure is on for a product to do well. Can they afford to waste what little space they have on a product that is so lame it just dumps paying customers? I think not. At every turn, any firm that seems like it would have the talent to breath life and health into CoH should be encouraged to buy.

At every turn NCSoft should be encouraged to sell. As their stock drops, firms should be encouraged to buy the firm itself. It is true the devs are scattered to the four winds, the servers are reallocated and the code is probably of little utility.

Even so, we should hope for the sale of the likeness, the image, the rights. But if not, there are many other lawful strategies that can be employed. What is needed, is a fan base that loves the game so much they will never give up. I think CoH has that fan base. Not to fire on anyone but… yes. CoH is dead. We all loved it, and we all mourn it greatly. But this is one lost battle, and the war goes on. If you are in despair, lift up your heart.

There are still things we can do. I would write every company you know that runs a decent mmorpg, tell them their game is cool…and tell them you have a hankering for superheroes. Superhero movies are all over. Superhero merchandising is in most stores. Superheroes are big. There are a lot of us. We were loyal, we were devoted. A look at their stock chart shows we took NCSoft from a company valued at under 50k to over k.

Sooner or later, someone has to act sane. The management may realize they are systemically inept and need to step down. The Stockholders may ask why they are losing their shorts and may feel the need to replace management. But if that fails to happen, somewhere out there, there is a company that is worth about 50k, that wishes it was k company.

I do worry, however. A lot of us have stayed with NCSoft, and play guild wars 2. Actually, there is another thing. There seem to be a lot of…featherweight games…that would rather you play licensed characters and not create your own. If a company wants to market their image, great. But if they are looking for the coh market…ie doing an mmorpg, rather than a video game… they really should allow us to do our own characters.

Take care guys…and keep the memory alive. The hardest part of a superhero MMO is the costume interface. This is the part of the process that scares everyone away and drives everyone to do still yet another game with two genders, three classes, three hair styles, your choice of 8 colors and a choice of three outfits…. Moderator, this is very much on-topic, I beg you, do not delete me. Times are hard, and none of us are made of money. We should be seeing Santa on the streets of Paragon…armed with a battle axe, or smg.

Little elf kids should be pelting us with snowballs. We should be rescuing Baby New Year. I still miss Coh, I still miss fighting evil alongside you guys and gals.

Let them know, and continue to know how they feel. This is great…you can still fight evil…the community you loved is there. There are even citizens that YOU can save. Very often, people will ask about new games coming out. You can save them, remind them that you, like they, once felt enthusiasm. Please do not drift away. A key to winning the fight to preserve, restore, or replace Paragon city is to keep the community alive even in the wake of the game.

Allow me to make a brief case for blackest dispair. NCsoft appears determined to have wiped everything. As a master artist can tell you, if you tear up a painting, you might never recreate it exactly. But if they did push forward, it would likely be a five year wait. To the best of my knowledge, NCSoft has no desire to do so. Even if the winds blew our way, and found us donning our capes, and even if it was as good as the good old days…we would be gnawed by anxiety.

Said it twice. Said it thrice. Fans love this community with a passion that surpasses a game. In my own case, I was young, stupid, and sinking. CoX let me talk to people who were older and wiser…they helped me to get upwardly mobile. I miss my friends. I miss their advice. We needed an NCSoft who understood. An NCSoft who could make a profit as opposed to an NCSoft that made decisions not to do so…such as spending tons on development and then killing the game immediately thereafter, rather than allowing to run and earn money.

Allow me to make a case for hope. There are those who will see that NCSoft no longer desires the market and want to introduce their own vision of what CoX should have been. Not a sequel, but a competitor. NCSoft may bring the game back. They might someday sell the IP to someone who cares. They might let the IP sit so long they lose it. City of Titans is in the works. Valiance Online is in the works. Ultimately, Wildstar's economy will rely on some people spending real money on C.

For those with a strong aversion to free-to-play it's an intriguing compromise, and one that places the onus on NCsoft to deliver a game that will reward such dedicated players. If earning enough virtual gold to secure another month in the game feels like a grind, the whole fragile construction could break and fall apart.

The second thing is to make sure that there's fun ways for gold to be spent We have a couple of ways that gold enters and leaves the economy that aren't normal with other games, so it's going to make C. But I freely admit that we have to do our job well on that. If not, then people will opt to pay for a subscription instead.

Or they may leave the game altogether. One of the major problems Wildstar will have to overcome is communication. Wildstar's business model may not require the several paragraphs of explanation it is given in this article, but it's not something that can be succinctly described on the back of a box, either.

Like a good many other MMOs, Wildstar requires an up-front retail purchase to get any kind of access to the game - each copy is equivalent to a one-month subscription, and includes three week-long guest passes - and it's fair to ask just how many consumers will truly understand its "play to pay" system when the time comes to make a purchasing decision.

Wildstar is not a free-to-play game, but it's success is probably reliant on the ways in which it can be played for nothing. Gaffney is clear about the benefits of subscription revenue for both the developer and the player, but that alone is unlikely to be enough. The challenge is that it's not as easy as saying that it's free-to-play or subscription or buy-to-play.

It's a particular mix, and for that reason I don't think the mass audience necessarily embraces it. I think skilled players embrace it, who know similar systems from games they've played before and just need to learn our variant and how that works. We still think it's valuable to players. We think it's worth taking the time to explain it. The mantra has been that we're not marketing our game to naive players We're speaking to gamers, and I think gamers will get it.

If you don't want to pay a sub, we're putting in the extra effort to make sure you can do that. Update: Layoffs confirmed to have occurred today as part of organization restructuring. Enter your email address. ArenaNet bracing for layoffs Update: Layoffs confirmed to have occurred today as part of organization restructuring By Rebekah Valentine 2 years ago.

This model actually works "unofficially" but quite successful in EVE Online. I fully understand what they were trying to do However, once the game does the endgame shift, and the focus is the elder games, players will want things Due to the limited economy, this becomes P2W. What will actually happen, is people will use CREDD as a way to outdo others, and win via monetary means.

It will be very interesting to see how they do with this model, as there is not really an scenario that is win-win, only really win-lose.

Tim Ogul Illustrator 8 years ago. Well, I'm out. That system will only benefit the market manipulator types that will make a fortune on the in-game markets, not the average players that are just trying to have fun.

Also, if they believe this will in any way reduce gold farming they are kidding themselves. There are interesting opposing forces at play here. On the one hand, the in-game price of CREDD will be driven by the steadily increasing rate at which players can earn in-game currency.

On the other hand, once people see that they can pay the equivalent of just over 1 month's subscription in real money to get an ever increasing purse of in-game gold, then a significant number of players will start buying CREDD from the store and putting it on the auction house to do just that, trying to undercut each other of course and providing an automatic way to stop in-game prices spiralling out of control.

On a macro level, significant amounts of play time from higher level players will get converted into extra subscription time for them, gold for players who want to pay real money for an in-game boost, and real money for Carbine via the store that sells CREDD in the first place. Edited 1 times. Last edit by Edward Buffery on 19th August pm. Felix Leyendecker 8 years ago.



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