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We only need to see the dominance of players in their teens and early twenties at the top end of professional gaming to appreciate the advantages of youth. Even an esports legend like Justin Wong, winner of a record nine EVO fighting game championships between and , has to accept that, at 35, winning is getting tougher. With the input and response speeds demanded by fighting games, that tracks with the available data.
They also involve more complex systems, as Westerholm has realized, and this can be an even bigger obstacle for older players. These results suggest that something like the split-second timing of a competitive fighting game would become doubly harder with age. After all, plus years of experience has to count for something. Mackey certainly believes so. Similar to some sports, he feels age can compensate for youthful speed and skill. They competed against much younger, more explosive athletes but still won.
Experience is a tremendous attribute and advantage. And if it works for fighting sports, why not fighting games? Embiid ranks in the 85th percentile in points per post possession over the last three seasons. Aldridge ranks in the 84th percentile, Valanciunas in the 94th. These players have earned the right to continue commanding the ball with their back to the basket.
Leaguewide, the average points per post-up possession has actually increased in recent seasons, to a high of 93 per last season—likely not because players are better at posting up now, but because only the best posters are still allowed to do so, thereby skewing the average.
This is another way that the decline in post-ups has paralleled the decline in the midrange game. They could afford to relax their analytical rigor when Kevin Durant and Steph Curry were the shooters.
The same seems true here; the very top post-up performers can still work down low, but tertiary offensive options can no longer mosey into inefficient possessions.
And even for the top players, a post-up can still prove inferior to a good new-fashioned 3. Towns, for instance, averaged 1. Yet as a 40 percent 3-point shooter over his career, his average 3-pointer yields a much higher point-per-play rate than his average post-up finish.
Even Embiid, a significantly worse long-distance shooter than Towns, manages roughly the same ratio on post-ups and 3s. The 3-versus-2 math is just so lopsided. The threat of a post-up can cause an opposing team to play a big man it otherwise might sit, or induce foul trouble, or spark jumbled defensive rotations that open a high-percentage look elsewhere on the court. And looking at total post touches instead of just those that end a possession yields the same pattern; according to Second Spectrum tracking, total post touches have dropped by nearly half in the last half-decade, too, from 15 per game in to eight per game so far this season.
Brooklyn fits this template precisely. Of the six Nets with the most post-up touches last season, center Jarrett Allen 20 total touches, but only a few shots out of the post is the only one still on the team this season.
Allen, meanwhile, is a pogo stick rather than a post brute; ditto for Jordan, even if some of his verticality has worn away with time. The Nets might post up somewhat more next season, when Durant returns from injury. Plus, the guys discuss the Rams picking up Odell Beckham Jr. What can we learn from player shot charts less than a month into this NBA season? Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
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